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Star Wars Outer Rim Board Game | Strategy Game | Adventure Game for Adults and Teens | Ages 14 and up | 1-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games
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Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
Purchase options and add-ons
Brand | Fantasy Flight Games |
Material | Cardboard |
Genre | Wargame |
Number of Players | 1 to 4 |
Minimum Age Recomendation | 168 |
About this item
- TAKE TO THE STARS AND BECOME A LIVING LEGEND: In this game of bounty hunters, mercenaries, and smugglers, you take on the role of an underworld denizen setting out to make your mark on the galaxy. Travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew and try to become the most famous (or infamous) outlaw in the galaxy.
- SURVIVE THE OUTER RIM: The warring factions of the galaxy roam the Outer Rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark may see you as the perfect target to bring down to bolster their own reputation.
- STRATEGY GAME: The goal of Outer Rim is to be the first player to reach ten fame, but the path to notoriety can be different for every scoundrel. Cross paths with the various factions patrolling the Outer Rim, bring in iconic Star Wars characters dead or alive for bounties, or make a fortune delivering illegal cargo, dodging patrols and encounters across the galaxy.
- HIGHLY VARIABLE: Build your legend in your own way with multiple paths to victory that ensure no two games are ever exactly the same. Travel the galaxy with friends or on your own with a unique solo-play mode.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Outer Rim is a strategy board game for 1 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 3 to 4 hours.
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Product information
Product Dimensions | 11.63 x 11.63 x 2.88 inches |
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Item Weight | 1.36 pounds |
Country of Origin | China |
ASIN | B07NRHKD64 |
Item model number | FFGSW06 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #60,778 in Toys & Games (See Top 100 in Toys & Games) #1,874 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | May 31, 2019 |
Language | English |
Manufacturer | Asmodee |
Warranty & Support
Feedback
Product Description
Take to the stars and become a living legend in Star Wars: outer rim, a game of bounty hunters, mercenaries, and Smugglers for one to four players! In outer rim, you take on the role of an underworld Denizen, setting out to make your mark on the Galaxy. You'll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) Outlaw in the galaxy. But it won't be easy. The warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a Thorn in their side, and other scoundrels looking to make their mark may see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive on the outer rim?.
From the brand
From the manufacturer
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Outer Rim is a board game of smugglers, mercenaries, and bounty hunters crafting their legacy in the Star Wars™ galaxy! |
Take on the role of an iconic scoundrel in the Star Wars galaxy, from the cocky pilot Han Solo to the deadly bounty hunger Boba Fett! |
Collect credits and build your own ship and crew from the ground up! You can fly any craft you imagine, from the YT-1300 Light Freighter to the Firespray-31 Patrol Craft! |
Purchase mods, upgrades, jobs, and more in your pursuit of becoming the most famous or infamous scoundrel in the Outer Rim! |
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Spend your turn moving across the galaxy, avoiding patrols from major factions and completing jobs and bounties as you grow your legacy. |
Step into the shoes of iconic Star Wars characters and complete their personal goals to gain fame. Search for the fastest ship in the galaxy with Han Solo or track down bounties with Boba Fett. |
Upgrade and mod your ship to turn them from generic models into some of the most iconic ships in the galaxy, like the Millennium Falcon and Slave I! |
Every space in the game features special encounters that sees your scoundrel putting their skills to the test. Rig a high-stakes Sabacc game, steal supplies from the Imperial army, and more! |
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What's in the box
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, versatility, and fun of the board game. For example, they mention the game pieces are very high quality, well-crafted, and solid. They appreciate the strategy and options on how to play, saying the gameplay is complex but flexible. That said, they like the artwork. Opinions are mixed on playability and complexity.
AI-generated from the text of customer reviews
Customers find the board game fun, interesting, and easy to learn. They say it's a blast to play with anyone and even fun in solo mode. They also mention that the characters and scenarios keep the game interesting. Additionally, customers say the game offers plenty of hours of play and a very different game each time they play.
"...transports players into the rich Star Wars Universe in a fun and interesting way.The Discriminating Gamer" Read more
"...I’m averaging the two and calling it 4 stars, because while the game is good, it does have some problems and inconsistencies and some general lack..." Read more
"...The game is cool, and it very much reminds me of Eldritch Horror, another Fantasy Flight games, with objectives and encounters and combats and dice..." Read more
"This is a fun game. Its setup creates a lot of cool moments.Pros:Highly thematicEngaging..." Read more
Customers find the artwork in the board game to be creative, pretty, and richly colorful. They also say the theme is solid and has the feel of Star Wars bounty hunters. Customers also say that the map/game board is beautiful and the game is very thematic.
"...The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board...." Read more
"...The cards actually help in creating story in many instances which makes the game all that much more enthralling...." Read more
"...The absolute best part of this game is that the start is realistic...." Read more
"...One of the biggest issues is the dice. They look nice and “Star Wars-y” but the icons are actually hard to see...." Read more
Customers find the board game versatile, with lots of strategy and options on how to play. They say the game is complex but flexible, with multiple strategies to win. They also say it's creative, has lots of freedom, and is fun to play with anyone. Customers also mention that the mechanics are cool and the game plays solitaire as easily as competitively.
"...Several other mechanics in this game are very cool as well...." Read more
"...Whoever gets there first!It plays solitaire as easily as competitively...." Read more
"...Watch a YouTube video?Liked variety in cards...." Read more
"...There are a ton of options on how you can play and this has become one of my favorite board games...." Read more
Customers find the quality of the board game to be high. They say the game pieces are very high quality, well-crafted, and easy to learn. They also say it's a solid game with good components and well designed mechanics. Some customers also mention that the condition of the game appears good.
"It's a well-crafted and easy-to-learn board game. And now with the expansion, it just got even better...." Read more
"...a Fantasy Flight game, so as you can expect it has great artwork, good components, well designed mechanics, and a lackluster insert that doesn't..." Read more
"...Not enough player interaction for some.To me it is a solid game...." Read more
"...jobs, recruiting crew, and going after bounties are all well designed as game mechanics, and overall there's a good core here for a very well made..." Read more
Customers are mixed about the complexity of the board game. Some mention that the game mechanics are pretty easy to learn, and the rules are pretty simple. However, others say that it takes a little bit to learn and the learning curve is a bit steep.
"Played it several times and picked up the rules and concepts very quickly and easily. Already planning on getting the expansion for it." Read more
"It's a well-crafted and easy-to-learn board game. And now with the expansion, it just got even better...." Read more
"...The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board...." Read more
"...It’s really immersive and can be done in a short amount of time or a longer period of time...." Read more
Customers are mixed about the playability of the board game. Some mention it has great fun and a very different game each time they play, while others say that it lacks replay value.
"...Lots of replayability, especially if you purchase the Unfinished Business expansion." Read more
"...pretty much every card in the deck, which makes the game very lacking in replay value...." Read more
"...an individual player wants to go for, with fun lore and a fair amount of replayability...." Read more
"...would love to see some expansions for it, but for now the game has definite replayability." Read more
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A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise.
Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim.
In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!).
I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn.
All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way.
The Discriminating Gamer
Reviewed in the United States on July 22, 2019
A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise.
Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim.
In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!).
I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn.
All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way.
The Discriminating Gamer
You can play as any one of a myriad of famous (and not so famous) franchise characters seeking to attain more fame and fortune than the other would be scoundrels in the game.
There are enough cards to ensure near-limitless unique situations so no two games will be the same. The cards actually help in creating story in many instances which makes the game all that much more enthralling. Playing a game with my sons one night, I had the experience of becoming a decorated hero on one of the Outer Rim worlds, of which the citizens built a statue in my honor. One or two turns later, I completed a mission in which I destroyed that very same settlement! We all laughed so hard that we nearly cried. Even better if I recall was the fact that betraying this planet and completing the mission actually gave me enough victory points (fame) to win the the game!
I purchased the expansion as well which makes an already great game even better.
There's no major jedi presence in the game but I doubt you'll miss it. This game represents the much more interesting (in my opinion) dark underbelly of the Star Wars universe.
Highly recommended.
I took us a few hours to learn, and then a couple test games, but in the end, we loved it! The rules are not simple (but then again, how many of the best games out there are actually simple?) but once you catch on, you probably will never need to go back to the instructions.
You might have read from another reviewer that this game is without strategy, but I disagree with that opinion. The absolute best part of this game is that the start is realistic. You never know what you will start with, and events happen sort of how they would happen in real life (you don't know what's going to happen, so you make some wise decisions and maybe take a few chances). Winning involves a keen idea of what kind of tasks you want to do throughout the game (jobs, bounties, cargo) then choosing the appropriate crew, ships, and other things to help you be more efficient.
My one complaint is that the material used for the board already started wearing down after a week of playing (like a cheap puzzle). Not terrible, since we'd been playing it and switching the pieces every day, but I was still hoping to get better material for the price.
Overall, AMAZING GAME!
Top reviews from other countries
Only negative about the game is that the board needs to be put together each game which puts stress on some of the pieces. Have a bit of wear and tear on one of the boards after only 5 plays.
Seller is amazing, fast delivery so no complaints there.