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Arkham Horror Card Game - Mystery Cooperative Card Game for Ages 14+, 1-2 Players, 1-2 Hour Playtime by Fantasy Flight Games
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Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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- Select the return method
- Ship it!
Purchase options and add-ons
Age Range (Description) | 14 years and up |
Number of Players | 1-4 |
Brand | Fantasy Flight Games |
Theme | Horror |
Material | Plastic |
About this item
- A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!
- HORROR GAME: As the Ancient Ones seek entry to our world, investigators work to unravel arcane mysteries and conspiracies. Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons.
- COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
- HIGHLY VARIABLE: Each of your adventures in Arkham Horror: The Card Game carries you deeper into mystery. You'll find cultists, foul rituals, haunted houses, strange creatures and signs of the Ancient Ones straining against the barriers to our world. The basic mode of play in Arkham LCG is not the adventure, but the campaign.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14 and older. Average game time is approximately 1 to 2 hours.
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Product information
Product Dimensions | 10 x 2 x 10 inches |
---|---|
Item Weight | 1.5 pounds |
ASIN | B01L3ZTXS0 |
Item model number | AHC01 |
Manufacturer recommended age | 13 - 15 years |
Best Sellers Rank | #27,544 in Toys & Games (See Top 100 in Toys & Games) #434 in Dedicated Deck Card Games |
Customer Reviews |
4.6 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | November 15, 2016 |
Manufacturer | Asmodee |
Warranty & Support
Feedback
Product Description
"Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham horror: The card game is the living card game of love craft I a mystery, monsters, and madness! You and your friend (or up to three friends with two core sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries. Meanwhile, each of your adventures in Arkham horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the ancient ones straining against the barriers to our world the basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you".
From the brand
From the manufacturer
Arkham Horror The Card Game (Revised Core Set) | Arkham Horror LCG: The Dunwich Legacy Expansion | Arkham Horror LCG: Path to Carcosa Deluxe Expansion | Arkham Horror LCG: The Forgotten Age Deluxe Expansion | Arkham Horror LCG: The Circle Undone Expansion | Arkham Horror LCG: The Innsmouth Conspiracy Deluxe Expansion | |
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Customer Reviews |
4.7 out of 5 stars
531
|
4.7 out of 5 stars
718
|
4.7 out of 5 stars
313
|
4.6 out of 5 stars
3,407
|
4.6 out of 5 stars
3,407
|
4.6 out of 5 stars
3,407
|
Type of Game | Card Game (Core Set) | Card Game (Expansion) | Card Game (Deluxe Expansion) | Card Game (Deluxe Expansion) | Card Game (Expansion) | Card Game (Deluxe Expansion) |
Number of Players | 1-4 Players | 1-4 Players | 1-4 Players | 1-4 Players | 1-4 Players | 1-4 Players |
Average Playtime | 60-120 Minutes | 60-120 Minutes | 60-120 Minutes | 60-120 Minutes | 60-120 Minutes | 60-120 Minutes |
Recommended Player Age | 14 and up | 14 and up | 14 and up | 14 and up | 14 and up | 14 and up |
Game Objectives | Unravel arcane mysteries and conspiracies | Find the missing professors | Uncover the secrets of an unusual play | Embark on a scientific expedition | Uncover the motives of Arkham’s most secretive organization to learn what is haunting the city. | Search for missing memories and the truth of the haunted town |
Game Setting | Arkham City | The Town of Dunwich | The Ward Theatre | The Rainforests of Southern Mexico | Arkham City | The Town of Innsmouth |
Horror Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Mystery Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Cooperative Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Expansion Option | ✓ | is an expansion (Mythos Packs available) | is an expansion (Mythos Packs available) | is an expansion (Mythos Packs available) | is an expansion (Mythos Packs available) | is an expansion (Mythos Packs available) |
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Arkham Horror The Card Game
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the quality of the game enjoyable, excellent, and fantastic. They also praise the plot as amazing, with cool cards and story elements. However, some find the game difficult to learn and cumbersome.
AI-generated from the text of customer reviews
Customers like the quality of the game. They say it's enjoyable, fun, and excellent. They also say the stories are engaging, and there is a lot of replay value. Customers also say it is well designed and good for introductions.
"This is an excellent game for two folks holed up together trying to survive a pandemic – with a couple assumptions:..." Read more
"Good story, not too hard to play. Replayability may be limited without buying expansion decks." Read more
"...The core set is the first campaign. It is a shorter one and good for introduction. But even with it being...." Read more
"Arkham Horror: The Card Game is a fantastic experience that blends the mechanics of established living card games, the strategy of cooperative games..." Read more
Customers find the plot of the game interesting and well thought out. They also say the game mechanics are fun and the storytelling amazing. The premise is interesting and the theme is awesome. Overall, customers describe the game as a great scenario pack with fun game mechanic and engaging stories.
"...There is a lot of cohesion opportunity with mechanics so if you are the kind of person who likes to maximize systems you will probably find that..." Read more
"Good story, not too hard to play. Replayability may be limited without buying expansion decks." Read more
"...We all look forward to it. It's a great group game with so many possibilities. We've played hours and hours on just the revised core set." Read more
"...The plot, though, is an interesting tale, feeling almost exactly like playing a regular Call of Cthulhu campaign, except the DM is literally just..." Read more
Customers find the game difficult to understand. They say it takes a while to figure out the rules, and is cumbersome. Some say the game has a steep learning curve. They also find the instructions anemic and unhelpful.
"...It's challenging, its interesting, but it can be cumbersome...." Read more
"...On to the game. This game takes some learning. I've made several mistakes playing and broken some rules mostly out of inexperience...." Read more
"...The only bad thing I have to say about the game is that it is not quick to set up, quick to play or simple enough to call up a friend and just jump..." Read more
"...Though even with a well layed out rule book, the game is still really confusing to get into at first...." Read more
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1) You either have to have at least one person who is fairly confident with tabletop games and will be responsible for learning a pretty complex rule system – or at least be willing to dedicate a pretty decent amount of time understanding the rules.
2) You understand that this game is a whole system, where you will continue to buy new scenarios and campaigns and is absolutely not a one-time investment
Provided the above are true, this is a very fun strategic co-op game. This core set is actually our second set. We have been playing as a couple for about a year and a half now and we finally gave in and bought a second core set. Unless you are a person with a lot of money on your hands who wants the absolute best experience, don't buy two core sets for two players right off the bat. Definitely start with just one core set, do those scenarios and see how you feel about the game. This review will talk about the game as a system, not just the core set.
TYPE OF GAMEPLAY
This is technically a deck-building game, however it is very easy to find suggested decks online so if that isn't your thing, that's okay. I don't like deck-building so I often do that and then tweak as I go on. My partner loves deck-building, so he builds his own. Sometimes he manages to make terrible decks and we struggle, but that’s fun for him.
There is a lot of cohesion opportunity with mechanics so if you are the kind of person who likes to maximize systems you will probably find that very satisfying in this game.
You can pick a type of character you really like and keep rolling with that style, or you can try new things. If you want to play a character that's all fight you definitely can. You DO have to consider team composition though and will struggle if you play with two players and both want to be all fight all the time.
LEVEL OF COMPLEXITY
I'll be real, the rules are complex. We have been playing for over a year and while we understand the game well we do still sometimes have to stop and look up the exact order a certain event may happen in. Every scenario we play there is at least one quick google search to see how other's thing a particular card interaction should work. It's not bad, but it is cumbersome. Most of the time you don't notice it once you get in a groove, but when you have to stop to look something up it can bring the game to a grinding halt which has been frustrating before.
LEVEL OF DIFFICULTY
I would recommend this game for people who are already tabletop gamers, or are willing to be a good sport. You might fail in this game, and you might fail a lot. The good thing is that there are multiple settings for difficultly. If your crew is the type that wants to do everything the hard way then they can play with the hard rules, if you want to just enjoy the story and not feel like you could lose at any minute then play on easy. We play on standard and it's usually fine. We have had a couple scenarios that just seem totally unnecessarily punishing but that's okay. It's normal to not succeed at every single scenario in a campaign. The rules and the campaigns are laid out very well that your choices, your successes and your failures all matter and that can be really fun to see payoff later in the campaign.
TEAM
You will have to select a "lead investigator" who will take their turn first. At the beginning I'd recommend having that be the person most comfortable with the rules. There is also some notetaking that has to happen, so having the other person take charge of that is a nice way to split responsibilities.
SPOOKINESS
The content of this game is obviously inspired by the world of Lovecraft. If you don't like the Occult, you won't like this game. If you don't like spooky, you might not like it or you might be fine with it. There's always "Barkham Asylum" which is a cute spinoff of this game that is with dogs and cats. If you have a friend who might want to play but is put off by the content, maybe start with that. If they end up finding the gameplay compelling enough you might get them to join the regular game later. The Forgotten Age is also more tomb-raidery/Indiana Jonesy so that might also be a good entry point for those folks.
DIVERSITY IN MAIN CHARACTERS
Board games can be hit or miss when it comes to showing varied and complex characters that don't all look the same. I am a woman (a white cis woman if that lens is helpful to you as a reader), and I like to play as women in games if I can. I have played as a woman character in every campaign we have done. I have enjoyed every single one of those characters. The core set comes with three female characters and two male. Further campaigns seem generally balanced, sometimes having slightly more male characters or slightly more female characters. I believe in the core set and the first campaign (Dunwich Legacy) all the women are white. That does change later but it's still a little limited. That being said, you don't have to do the campaigns in order of release, so if you want a particular character, you can buy that campaign and play with her in any other campaign. To my knowledge there are no explicitly mentioned non-binary characters and sexuality isn't mentioned for any characters except if it’s a part of their backstory (I can only think of one person off the top of my head and that's Mark Harrigan who seems to be straight). Racism, sexism and homophobia do not appear to have been used as plot points at all in this game (at least in the campaigns I have played). While I would call this game dark and gritty, I wouldn't say it’s the type of dark that is used as an excuse to be gross to groups of people so that's nice. There are a couple cards that borrow from themes of Native Americans without a lot of context. The campaign I am currently playing (The Forgotten Age) does discuss indigenous peoples. I believe the people in that campaign are fictional and because I haven't finished the campaign I can't say whether I think there are any missteps with how it's been handled.
CONCLUSION
All in all, I love this game. It's challenging, its interesting, but it can be cumbersome. If it's worth it for you to do a bit of work and pay quite a bit of money, then it's a nice way to spend quality time with the person you are stuck social-distancing with. Much to our chagrin, our cats love it too and often cause havoc at the table (there are some little bits and pieces that they find attractive). In the pic I included we are using special upgraded tokens that we purchased. This set comes with cardboard tokens. Because the campaigns are long and interesting I think we will replay them once we have finished all the ones that are currently out, so long term there is some replay ability but probably not right away. Playing as different characters would definitely add some novelty as well.
Reviewed in the United States on November 10, 2020
1) You either have to have at least one person who is fairly confident with tabletop games and will be responsible for learning a pretty complex rule system – or at least be willing to dedicate a pretty decent amount of time understanding the rules.
2) You understand that this game is a whole system, where you will continue to buy new scenarios and campaigns and is absolutely not a one-time investment
Provided the above are true, this is a very fun strategic co-op game. This core set is actually our second set. We have been playing as a couple for about a year and a half now and we finally gave in and bought a second core set. Unless you are a person with a lot of money on your hands who wants the absolute best experience, don't buy two core sets for two players right off the bat. Definitely start with just one core set, do those scenarios and see how you feel about the game. This review will talk about the game as a system, not just the core set.
TYPE OF GAMEPLAY
This is technically a deck-building game, however it is very easy to find suggested decks online so if that isn't your thing, that's okay. I don't like deck-building so I often do that and then tweak as I go on. My partner loves deck-building, so he builds his own. Sometimes he manages to make terrible decks and we struggle, but that’s fun for him.
There is a lot of cohesion opportunity with mechanics so if you are the kind of person who likes to maximize systems you will probably find that very satisfying in this game.
You can pick a type of character you really like and keep rolling with that style, or you can try new things. If you want to play a character that's all fight you definitely can. You DO have to consider team composition though and will struggle if you play with two players and both want to be all fight all the time.
LEVEL OF COMPLEXITY
I'll be real, the rules are complex. We have been playing for over a year and while we understand the game well we do still sometimes have to stop and look up the exact order a certain event may happen in. Every scenario we play there is at least one quick google search to see how other's thing a particular card interaction should work. It's not bad, but it is cumbersome. Most of the time you don't notice it once you get in a groove, but when you have to stop to look something up it can bring the game to a grinding halt which has been frustrating before.
LEVEL OF DIFFICULTY
I would recommend this game for people who are already tabletop gamers, or are willing to be a good sport. You might fail in this game, and you might fail a lot. The good thing is that there are multiple settings for difficultly. If your crew is the type that wants to do everything the hard way then they can play with the hard rules, if you want to just enjoy the story and not feel like you could lose at any minute then play on easy. We play on standard and it's usually fine. We have had a couple scenarios that just seem totally unnecessarily punishing but that's okay. It's normal to not succeed at every single scenario in a campaign. The rules and the campaigns are laid out very well that your choices, your successes and your failures all matter and that can be really fun to see payoff later in the campaign.
TEAM
You will have to select a "lead investigator" who will take their turn first. At the beginning I'd recommend having that be the person most comfortable with the rules. There is also some notetaking that has to happen, so having the other person take charge of that is a nice way to split responsibilities.
SPOOKINESS
The content of this game is obviously inspired by the world of Lovecraft. If you don't like the Occult, you won't like this game. If you don't like spooky, you might not like it or you might be fine with it. There's always "Barkham Asylum" which is a cute spinoff of this game that is with dogs and cats. If you have a friend who might want to play but is put off by the content, maybe start with that. If they end up finding the gameplay compelling enough you might get them to join the regular game later. The Forgotten Age is also more tomb-raidery/Indiana Jonesy so that might also be a good entry point for those folks.
DIVERSITY IN MAIN CHARACTERS
Board games can be hit or miss when it comes to showing varied and complex characters that don't all look the same. I am a woman (a white cis woman if that lens is helpful to you as a reader), and I like to play as women in games if I can. I have played as a woman character in every campaign we have done. I have enjoyed every single one of those characters. The core set comes with three female characters and two male. Further campaigns seem generally balanced, sometimes having slightly more male characters or slightly more female characters. I believe in the core set and the first campaign (Dunwich Legacy) all the women are white. That does change later but it's still a little limited. That being said, you don't have to do the campaigns in order of release, so if you want a particular character, you can buy that campaign and play with her in any other campaign. To my knowledge there are no explicitly mentioned non-binary characters and sexuality isn't mentioned for any characters except if it’s a part of their backstory (I can only think of one person off the top of my head and that's Mark Harrigan who seems to be straight). Racism, sexism and homophobia do not appear to have been used as plot points at all in this game (at least in the campaigns I have played). While I would call this game dark and gritty, I wouldn't say it’s the type of dark that is used as an excuse to be gross to groups of people so that's nice. There are a couple cards that borrow from themes of Native Americans without a lot of context. The campaign I am currently playing (The Forgotten Age) does discuss indigenous peoples. I believe the people in that campaign are fictional and because I haven't finished the campaign I can't say whether I think there are any missteps with how it's been handled.
CONCLUSION
All in all, I love this game. It's challenging, its interesting, but it can be cumbersome. If it's worth it for you to do a bit of work and pay quite a bit of money, then it's a nice way to spend quality time with the person you are stuck social-distancing with. Much to our chagrin, our cats love it too and often cause havoc at the table (there are some little bits and pieces that they find attractive). In the pic I included we are using special upgraded tokens that we purchased. This set comes with cardboard tokens. Because the campaigns are long and interesting I think we will replay them once we have finished all the ones that are currently out, so long term there is some replay ability but probably not right away. Playing as different characters would definitely add some novelty as well.
On to the game. This game takes some learning. I've made several mistakes playing and broken some rules mostly out of inexperience. But you learn and you pick it up as you play. You tube helps alot.
The core set is the first campaign. It is a shorter one and good for introduction. But even with it being. A shorter campaign there is alot of replay value. You can choose diferent investigators. You can modify your decks. You can change the difficulty. There's so many options to play it differently. Also, you have to learn to lose. Or settle with it some time. What's unique about Arkham LCG is that the story doesn't stop just be abuse you failed an objective. It keeps going on. And Arkham has a way of letting you feel like your in control and then flipping your world upside down.
I play this regularly with my Jr high daughter and my brother in law. We all look forward to it. It's a great group game with so many possibilities. We've played hours and hours on just the revised core set.
As for the plot of this, this comes with 1 campaign set across 5 chapters. You must complete the objectives before the plot advances into a worse outcome, which, given that this is based on Lovecraftian works, is almost impossible unless you speedrun your way through somehow or draw a good hand. The plot, though, is an interesting tale, feeling almost exactly like playing a regular Call of Cthulhu campaign, except the DM is literally just the cards.
Top reviews from other countries
Bonitas cartas y presentación, no le falta detalle.